Sentrion Chronicles
Yesterday's myths, today's breaking news.
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✦ Version v0.5.11 ✦
Curious about my works-in-progress (I try to keep everything up-to-date, but I oftentimes just post my works in Discord first), or do you have a bug to report but don't feel like contacting mythodreas@mythodres.com? Why not pop into our Discord server!
(BETA v0.5.11)
(BETA v0.5.11)
- Uses display has been adjusted in an attempt to prevent confusion. This includes any item with "infinite" use.
- Issue where starter items provided by Willow Tree during the First Familiar Quest were being added with incorrect uses has been adjusted. To ensure that all issues with uses are corrected, all users' items have been reset to their maximum use. So if you had an Apple with a use of X/Y, it has been reset to Y/Y (or Uses Remaining: Y).
- Sub regions of Mythodreas in Explore (currently restricted to Alchemists) have been renamed.
- Oasis in T'enelm has been updated (not yet available due to Explore being restricted). Image of one scenario in Oasis shared in Discord server.
- Wastelands updated to implement Colosseum's battling system. Skill and additional work will be applied toward battling system in its entirety through creation of Wastelands.
- Lore is gradually being applied and updated.
- World map reassessed and replaced by placeholder image due to Willow Tree lore dependency being removed.
Created 2026-01-10 20:06:12
✦ Version v0.5.10 ✦
Curious about my works-in-progress (I try to keep everything up-to-date, but I oftentimes just post my works in Discord first), or do you have a bug to report but don't feel like contacting mythodreas@mythodres.com? Why not pop into our Discord server!
(BETA v0.5.10)
Interact v3 Released
(BETA v0.5.10)
Interact v3 Released
- Dialogue alongside mood teaser released. This will be expanded on in the future.
- Mood modifiers during mood readouts (in Interact) have been adjusted to where Hunger and Thirst will stop being prioritized over Joy.
- Clicking on the large portrait of your familiar will take you to their profile.
- Items will no longer be stacked, and can now be filtered and sorted.
- Horizontal scrolling has been removed when displaying back items.
- Pagination implemented. Any items selected across pagination will not be remembered at this time.
- Selected items will not be reset during filter and sorting.
- "Feed" action has been reduced to no longer include both food and drink items (items that do both will appear in either action).
Created 2026-01-04 20:06:12
✦ Version v0.5.9 ✦
Curious about my works-in-progress (I try to keep everything up-to-date, but I oftentimes just post my works in Discord first), or do you have a bug to report but don't feel like contacting mythodreas@mythodres.com? Why not pop into our Discord server!
(BETA v0.5.9)
New Features and Enhancements
Works-in-Progress
Other Works-in-Progress that I work on but am taking a breather from
(BETA v0.5.9)
New Features and Enhancements
- Yule Overhaul: All event activities, design, and lore has been updated.
- Gaming System: Tracks active gaming sessions. Specifically necessary for Arcade-based games that require more user interaction. Assists in logging and tracking outcomes, play times, and awards.
- Box Buster Game: A new game that will sunset Cloud Destroy/Buster. Features a fiery sprite, colored boxes, and buffs and debuffs per box. More text and features will be added as the game is used.
- Tile Matcher: A game that allows the player to match colored tiles per a set amount of moves.
- Yule's Ornament Smasher: Taking inspiration from the Christmas Lights we had years ago, I created a game that has the player racing to smash the falling ornaments. With each successfully smashed ornament, the player's Overdrive increased, which increases the falling speed.
- Yule's Gingerbread Tavern: Currently only supports a specialized market that sells Yule items that will retire before Yule 2026.
- Yule's Dropbox: Not yet released due to complexity. An area to pick up and drop off gifts for fellow or random users. Gifts can contain letters that offer blessings to a wanderer, items for the wanderer's satchel, or pence for the wanderer's wallet. They can be sent anonymously or have your username attached!
Works-in-Progress
- World Map: Continuation of overhaul. Just found a proper landscape asset for Nirvana.
- Achievements System: Not yet released, but gives participating Wanderers awards based on activity.
- Dialogue System: A more robust dialogue set up for the wanderer and their familiar.
- Game Mode - Endless: Ability to play a game despite reaching the maximum playing count for the day. This mode will not add Pence or items to the wanderer if the maximum limit has been reached, but they will be able to continue playing the game for points (if that game is point-based).
- Game and Event Team leaderboard
- Getting Paypal set up if anyone would like to donate to help me keep the site and server alive as well as to go out and find artists and assets (the reason there is now copyrights on certain images is so that the site is compliant with certain licensed assets that have been purchased).
- Reflection Reintroduction: I still lack proper art assets to represent our Mythos that are not specifically familiar-based, but the story and lore is being tidied up alongside World Map Overhaul.
Other Works-in-Progress that I work on but am taking a breather from
- Colosseum: Skill implementation and some semblance of opponent personality. Equipment/Armory to affect stats, which will encourage opponents to also pick up equipment.
- Shelter: Ability to adopt or abandon familiars.
- Junkyard: Ability to sell most items in Satchel to a NPC.
- Satchel: No more grouping of items as the uses is causing too much confusion and complexity when stacked.
Created 2025-12-14 20:06:12
✦ Version v0.5.8 Addendum ✦
I need to take a few days off soon. This habit of immediately jumping on here to code right after work on Fridays until almost 0400 is ridiculous.
Curious about my works-in-progress (I try to keep everything up-to-date, but I oftentimes just post my works in Discord first), or do you have a bug to report but don't feel like contacting mythodreas@mythodres.com? Why not pop into our Discord server!
Been working on this one for a few days. Kind of thought how cool it would be to have Mythodreas's design reflect Samhain, but I need to talk with the Muses (Artists) for that. Anyways!
(BETA v0.5.8 Addendum)
New Features and Enhancements
Works-in-Progress
Other Works-in-Progress that I work on but am taking a breather from
Curious about my works-in-progress (I try to keep everything up-to-date, but I oftentimes just post my works in Discord first), or do you have a bug to report but don't feel like contacting mythodreas@mythodres.com? Why not pop into our Discord server!
Been working on this one for a few days. Kind of thought how cool it would be to have Mythodreas's design reflect Samhain, but I need to talk with the Muses (Artists) for that. Anyways!
(BETA v0.5.8 Addendum)
New Features and Enhancements
- Nameless Fountain: Because Explore is currently restricted, this is accessible from the Help navigation. Fountain must now be "looked for" and on occasion it can give drink items.
- Scriptorium: Located in Mythodreas navigation. Displays obtained site lore and book items in satchel that have readable content.
- Satchel: Pagination issue resolved, pagination filtering redesigned, sorting options provided.
- Items for multi-use: Additional types of edible items that span across multiple categories have been created; however, majority of them are "Sacred" and can only be obtained during certain events or content.
- Origin of Mythodreas: Lore has been rewritten.
- Interact: Buttons not yet ready have been removed from display. A friendlier user message for when there are no items in that category implemented. "Groom" added as an action. Height of item grid increased, and additional "Give to..." button provided at the top of the grid to prevent having to scroll all the way to the bottom.
- Grooming: New market generated to support selling of grooming items. It is now possible to groom a familiar.
Works-in-Progress
- World Map: Complete overhaul of areas and content. This includes art, where possible, and support for clickable map areas. This endeavor will take me a bit to iron out but so far all countries have been mapped and given placeholder art to some degree (I need to find a landscape/map artist eventually). Majority of areas have been given lore or a foundation for lore. Dreas and T'enelm are almost done.
- Sacred Items: specialized items to increase stats other than care stats, change gender and change appearance of familiar (not all colors/forms are available for familiars)
Other Works-in-Progress that I work on but am taking a breather from
- Colosseum: Skill implementation and some semblance of opponent personality. Equipment/Armory to affect stats, which will encourage opponents to also pick up equipment.
- Shelter: Ability to adopt or abandon familiars.
- Junkyard: Ability to sell most items in Satchel to a NPC.
- Satchel: No more grouping of items as the uses is causing too much confusion and complexity when stacked.
Created 2025-11-08 20:06:12
✦ Version v0.5.8 Addendum ✦
Curious about my works-in-progress (I try to keep everything up-to-date, but I oftentimes just post my works in Discord first), or do you have a bug to report but don't feel like contacting mythodreas@mythodres.com? Why not pop into our Discord server!
Been working on this one for a few days. Kind of thought how cool it would be to have Mythodreas's design reflect Samhain, but I need to talk with the Muses (Artists) for that. Anyways!
(BETA v0.5.8 Addendum)
Planning to add more items and bring back Scavenger Hunt along with the Crow Riddles.
Been working on this one for a few days. Kind of thought how cool it would be to have Mythodreas's design reflect Samhain, but I need to talk with the Muses (Artists) for that. Anyways!
(BETA v0.5.8 Addendum)
- Enforced contribution of items to only be for items collected from Inis Isle between event's start and end date.
- Apply new design to Samhain.
- Set up majority of Samhain associated items with care stats so they can actually be useful.
- Set up a better timer/cooldown when Inis Isle has been visited. Cooldown is live and is more visually appealing. Uses preset time zone that you have set in Account Settings.
- Changed hidden tagline, avatar, and item logic to be more consistent on its randomization.
- Adjusted clickable areas on map, applied hover tooltip and design selection, and added better accessibility options for devices that do not support image clicking. Clickable areas changes from pixel coordinates to percentages due to issues with screen resolutions.
- Added Bat Token collection for a later date.
- Removed old logic that needlessly checked for account duplication.
- Made finding of user's team easier by providing additional details such as the name of the current event and the user's team's mascot instead of the team's number (i.e. Harbinga is team number 1).
- Added more statistics to support users who are competitive, users who are curious, and for myself to ensure that everything is working as expected.
- Updated Holiday Event system to where it will correctly activate holidays without Alchemist intervention.
- Added Torcull NPC to character list, and updated lore for Samhain.
- Adjusted behavior and display for when user selects an area on map. Adjustments such as pop up with randomized text based upon clicked area.
Planning to add more items and bring back Scavenger Hunt along with the Crow Riddles.
Created 2025-10-18 20:06:12